Shrek memes, Very funny memes, Funny anime pics, Aesthetic Shrek HD phone wallpaper 3004x3195px ItsCalledFashionBrenda on shmeeshsm in 2022.1280x1024px funny pokemon meme, pokemon memes HD wallpaper.1280x720px Funny Roblox Memes HD wallpaper.Funny, Funny, Funny animal jokes, Doggo Meme HD phone wallpaper IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.7" iPad Pro: 2048x1536, 1536x2048įunny Meme Stupid funny memes Aesthetic Shrek Meme meme pc Funny Memes Funny Monkey Roblox funny Really funny memes Funny Shrek Funny animal jokes Funny memes pc monkey meme IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 Make sure to refresh the page several times to see different memes be generated.MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor: You can see the complete, running example here. We can do this in setup():įinally, we use textFont() to set the font to the one we picked, and text() to draw our caption. In the same way that we picked our image, we now pick a font and a caption, and store them in our chosenFont and chosenCaption variables. First, we create an array with all possible font names, and another that holds all the captions we wrote: Last, in our draw()function, we use the image function to display chosenImage: 5) Select a caption and font at random, and display the text floor() takes that number, and rounds it down: 0.3 becomes 0 1.9 becomes 1.random(0, images.length) picks a number between 0 and the length of the images array ––in this case, 2.images.length holds the number of items held by the images array (in this case, 2).Let's look closer into the line where we pick our random image: Next we pick a random position in the images array, and load that file into a variable called chosenImageīecause we want to make sure that the chosen image is fully downloaded from the server before we try to draw it (see LA 3.1), we put this code in our preload() function. Here is one way to do it: 4) Select an image at random and draw itįirst, we create an array variable that holds the names of our image files. Include them in your index.html file (for step-by-step instructions, you can review LA 3.3) Go to Google Fonts or to the Open Font library and pick four or five favorites. You will write these into your code later. Write down five or six captions that you think would work well with the images you chose. For step by step instructions see LA 3.2. Once you have your images, put them all in your sketch folder, inside a folder called images (or any name you prefer). What kind of images will you include? Will they all be cats? Perhaps every image comes from the same movie? Or perhaps they are all already popular meme backgrounds? Pick or create four or five images: find them online, or take your own photos.
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